Face-offs
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Digital Foundry | Can Ratchet and Clank: Rift Apart on PC match - and exceed - the PS5 experience?
And how do lower spec PCs fare?
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Digital Foundry | Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
Extreme detail - but what about performance?
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Digital Foundry | Pikmin 1+2 on Switch gets the job done - but it could have been so much more
If modders can deliver HD textures and 60fps, why can't Nintendo?
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Digital Foundry | Exoprimal: a technically competent revival of the dinosaur action genre, tested on PS5 and Series X/S
A few key changes could make the game substantially better on current-gen hardware.
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Digital Foundry | F1 23: a huge technical upgrade - but do the new RT features make a difference?
Xbox Series X/S, PS5 and PC tested.
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Digital Foundry | Mortal Kombat 1's network test shows promise on Xbox Series X and Series S
The two Xbox versions tested ahead of the game's launch.
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Digital Foundry | Cyberpunk 2077 Phantom Liberty looks impressive on PS5, Series X and PC
Early tech analysis of Cyberpunk 2077's only expansion.
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Digital Foundry | Street Fighter 6's PC port is competent but lacking in ambition
A ringer for the console experience - but is that enough?
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Digital Foundry | Diablo 4 is a great PC port - except you need a 16GB graphics card to match PS5
Texture quality issues mar an otherwise excellent effort.
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Digital Foundry | Street Fighter 6: a generational divide between PS4 and PS5/Series X - with Series S in the middle
Plus: the best options to reduce input lag for the best response.
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Digital Foundry | Diablo 4 tested: a great experience on all current-gen consoles
But what about last-gen?
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Digital Foundry | The Lord of the Rings: Gollum - one does not simply expect technical competence
PS5, Series X and Series S tested.
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Digital Foundry | A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid.
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Digital Foundry | Redfall on PC continues the run of unacceptably poor ports
Poor performance and a range of technical issues and bugs make this one to avoid.
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Digital Foundry | Dead Island 2 delivers solid performance and image quality on all consoles
All last-gen and modern PlayStations and Xboxes tested.
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Digital Foundry | Ghostwire: Tokyo on Xbox retains the PS5 version's problems - and adds a bunch more
After a year's wait, the Series X and S ports are disappointing.
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Digital Foundry | The Witcher 3's latest patch delivers the best console performance yet
The recent 4.02 update tested on PlayStation 5 and Xbox Series hardware.
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Digital Foundry | The Last of Us Part 1 on PC: what we think so far
Performance problems across the board make this one to miss for now.
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Digital Foundry | Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain.
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Digital Foundry | Far Cry 5's 60fps upgrade impresses on all current-gen consoles
A back-compat patch transforms the game on PS5 and Xbox Series hardware.
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Digital Foundry | Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game.
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Digital Foundry | The Outer Worlds: Spacer's Choice Edition: 'improved' graphics and 'dynamic' frame-rate disappoint
This $10 upgrade for current-gen consoles needs work.
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Digital Foundry | Gotham Knights is fixed - so we've re-reviewed every version of the game
Five months on, an altogether more positive DF tech analysis.
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Digital Foundry | Wo Long: Fallen Dynasty - well-designed but technically unstable
The DF tech review: PS4/PS5 vs Xbox Series X/S + One.
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Digital Foundry | Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles.